
Memory & Thinking
Coat Check
Return each guest’s item by matching it to its illustrated ticket.
The curtain is about to rise. A shell marks one hook, a lyre the next. Study the cloaks, hats and scarves on the rail, then hand the guest the ticket for the piece they ask for.
- 01Ticket Match
- 02Hanger Exchange
Made for a proper session.
- Ticket Match: study the rack at your own pace, then recall one item after the curtains close.
- Hanger Exchange: track a requested garment through visible swaps while its ticket signs stay fixed.
- Three, four or six hooks; eighteen claims per run and up to four viewable exchanges on the hardest rail.
- Eighteen named garments and twelve illustrated emblems use distinct shapes as well as colours.
Play at your own pace. The practice round shows the first move.
