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Common Ground — Emotional reasoning

Emotional reasoning

Common Ground

Build a conversation that leaves room for both people.

A warm tabletop planning game set around a neighbourhood café. Listen to two people’s stated requests, choose useful action cards, and arrange a conversation that respects the given order, time and material limits. Two workable offers and several valid sequences leave room for more than one good plan.

Made for a proper session.

  • 24 original bilingual situations; 12 different scenes per visit
  • Arrange 3, 4 or 5 action cards, with keyboard and touch controls
  • Two workable offers per scene and multiple accepted sequences
  • Visible planning criteria, revision feedback, hints and worked examples
  • No countdown; pause, resume and compare visits with matching settings

Scores reflect this game’s observable planning rules and written constraints. They do not measure empathy, personality, relationships or mental health. Real conversations can have other reasonable approaches.