
Memory & Thinking
The Dinner List
Good company. A lot to remember.
The restaurant is small, but every guest has a different order. Study the named tickets, put them away and reconstruct the table from an illustrated kitchen menu. First sitting tests the original orders; A change of plans introduces explicit amendment cards, asking you to update a few details while keeping the rest in mind. Twenty-four services grow from a neighbourhood supper to a full late sitting.
- 01First sitting
- 02A change of plans
Made for a proper session.
- Two working-memory rules: remember original orders or apply visible amendments without losing unchanged details
- 24 services over four chapters, three difficulty settings, 3–6 named guests and fresh seeded orders each evening
- Each guest orders a dish and a drink; a custom illustrated menu includes eight dishes and four drinks
- Unhurried study and response, no countdown, no speed bonus and a disclosed 100-point restudy cost
- A one-table practice leaves your saved evening untouched; pause covers the table and silences music
- English and Simplified Chinese, keyboard and touch input, named controls and readable non-colour-only feedback
- Resumable order checkpoints, a service book and score/accuracy comparisons at matching mode and difficulty
- A cinematic midnight bistro, a walnut dining table, expressive guest portraits and dimensional illustrated food, with adjustable original music
A recreational memory game. Records describe performance in this game, not clinical memory ability, diagnosis or treatment outcomes. Different generated evenings are not standardised assessments.
