
Memory & Thinking
Harbour Ledger
Remember the cargo. Follow its move. Put it back.
Tea starts at one dock, then moves to another. Can you remember where it ended up? Learn with two cargo pieces and one move, then follow a whole harbour at your own pace. A second mode asks you to put the events back in order.
- 01Last berth
- 02Night chronicle
Made for a proper session.
- An interactive two-cargo lesson teaches Remember → Watch → Put back, with feedback after each action
- Two distinct memory tasks: update final cargo locations or reconstruct the order of unique events
- 24 watches in four chapters, three complexity settings, fresh seeded voyages and a fixed daily voyage
- 3–5 piers, 3–6 uniquely lettered cargo tokens and 2–7 sequential events, depending on settings and chapter
- Self-paced study and event reading; no countdown, speed bonus or forced animation
- Independent guided practice, free edits and undo, optional extra looks and guided entries with visible point costs
- English and Simplified Chinese throughout, keyboard and touch controls, labelled cargo and positions
- Account checkpoints preserve the current event and unfinished answers; completed voyage records compare matching settings
- Illustrated harbour artwork, a tactile navy-and-paper ledger, adjustable music and pause controls
A recreational memory game. Scores and changes in records describe game performance, not a health assessment or treatment outcome. Generated voyages are personal play comparisons, not standardised cognitive tests.
