
Emotional Skills
Room for Everyone
A seat for every voice.
A welcoming room, a shared table and guests who tell you what they need. Arrange seats around explicit wishes about light, sound and company. Gathering starts with an empty table; Small adjustments asks you to repair an awkward plan within a clear swap budget. Twenty-four gatherings grow from intimate visits to a full house, accepting every arrangement that respects the requests.
- 01Gathering
- 02Small adjustments
Made for a proper session.
- Two spatial-reasoning modes: seat an arriving group or repair a flawed plan within a disclosed swap budget
- 24 progressively larger rooms per visit, three complexity settings and fresh seeded arrangements
- 4–8 illustrated guests, explicit preferences and pair relationships; no guesses based on appearance
- Every constraint-satisfying arrangement is accepted; the guide is an example, not the only correct plan
- Guided practice, a complete house-rules sheet, touch controls and A–H / 1–8 keyboard selection
- Free undo and reset; guided placement costs 120 points and an unsuccessful check costs 60, with a zero floor
- Account checkpoints, exact arrangement resume and completed-visit comparisons at matching settings
- English and Simplified Chinese, adjustable music, hidden-room pause and an untimed pace
A recreational social-reasoning puzzle. Requests are fictional and explicit; appearance never determines a preference. Scores describe planning within game rules, not empathy, personality, social ability or a health outcome. Each room records up to 96 actions.
