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Supper Club — Memory & Thinking

Memory & Thinking

Supper Club

A good host remembers. A great host updates.

A table of faces, a notebook of orders—and then someone changes their mind. Remember the original meal, update only the last orders, and serve each course to the right person. Moving company adds a new seating plan between courses.

Made for a proper session.

  • 18 tables with six intimate evening themes and a three-table teaching sequence
  • Original orders, separate last-order notes and a corrected review ledger: changes genuinely replace remembered details
  • Two modes: fixed seats with changing orders, or guests who relocate before a course
  • Three difficulties: 3–7 guests, 4–8 dishes, one to three amendments and later two-course meals
  • Relational requests ask for another guest’s ORIGINAL dish, adding a connection to remember
  • Course II opens only after the whole table has course I; seating changes have their own clear move cards
  • Independent practice, full English/Chinese, touch and keyboard shortcuts, adjustable music after interaction and still view
  • Replay-validated checkpoints and complete-evening records compared at matching settings

An informal relational-memory game. Play scores describe this game only and are not a clinical assessment or treatment. New evenings contain different orders, so records are personal play comparisons.